I’ve been experimenting with vector graphics in Unity, but I can’t seem to get them to look as crisp as PNGs when the camera is zoomed away from the sprite:
When I zoom in closer, the situation seems to be reversed, though, and vector graphics start to look nicer.
Here’s how they look with slight zoom:
And this is how they look like with more zoom:
I tried playing around with the tessellation settings, but I didn’t see any noticeable improvement with any configuration I tried:
Anyone have any tips on how I could make the far-away vector art look better?



