I have a water system set up in my scene, and also a glass window. So the problem is that the water is invisible behind the glass. What should i do?
We had similar discussion just a day or two ago:
Showcase - How do draw multiple layers of transparent surfaces that include refraction - Unity Forum
Thank you for your reply, but a simple solution i found was to disable refraction in the material parameters, create a diffusion profile and enable it from there

