When Will HDRP Be Fully Supported in Unity

In regards to the title, I mean full shader support, particle effects, etc. Another way to put it is when will all of it’s features be completely supported? When I converted my project to HDRP, my explosions, blood, and other particle effects are not working properly. Can someone help me with porting my particles over? They were originally on legacy particle system I believe. Thank you! I am currently using Unity 2019.2.15f1

Which HDRP ?
Do you have in package manager option to download samples of particle shaders ?

If you can’t do that, particles shaders are here for SRP lower than version 7.

You’ll need ParticlesShaders-HDRP6.8.1-2019.zip
Youc can control the color of particles with vertex color node.

Thanks for your response.That is the version.

Then use that link ParticlesShaders-HDRP6.8.1-2019.zip
Maybe you could upgrade to 6 9 2.

HDRP will officialy be out of preview, with Unity 2019.3.
As for “full shader support” : HDRP will never support custom shader that were made for the built-in renderer.
It was always stated like this. If you want a custom shader for HDRP, either it was made from to ground up for it, or it is using shader graph.

Out of preview the same way that URP is ? Because URP is in an awful state…

Do you guys actually count URP as production ready? Shouldnt you put it back in preview to protect customers considering almost everyone is in agreement that it is 100% not production ready and lacking many basic features?

Thanks for all the replies!

Is there a general time frame Unity is aiming for in regards to Unity 2019.3?

Like Jan. 2020?

See this thread: #1

I would like to point that there is still a bug for the decal projector shader. So if you want to change materials of decal projectors at runtime, you will have a huge problem at the moment.

Also, if you want to have realtime GI, then you also have a huge problem because they drop the support for Enlighten for new project created by 2019.3 and higher. So either have to stick with an old version of HDRP if you need Enlighten or drop support for realtime GI unless you have an own solution.

As for particles, from what I can tell, the new VFX graph works for me. Like you want, I was able to convert for example my blood effects from the old particle system to the new one, plus new cool or better features like normal maps and refraction.

But before you decide to use HDRP, you should check all features you need, things like Terrain, Speedtree support, etc. I read a lot of negative comments, claiming the lack of support or problems for these things.