WIP Small Works Game / Programming Thread

Post any Unity related small programming / game work in this thread for feedback.

I accidentally deleted the old thread because I clicked a button I was not meant too I’m sorry. Feel free to post again here.

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Do not try to repair what is working already… :wink:

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Do you “accidentally” delete the old threads on a regular basis?!? This is like the 3rd time this thread is renewed :wink:

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Second time. There is an ‘issue’ with the merge function which merges threads in the wrong dimension and gets into an irreversible state :frowning:

Again??

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Just leave it man

One small wip,
Dynamic clouds Cloud shadows

webplayer on the blogpost,

still need some fixing, but look ok.

1002384--37070--$clouds_shadows.jpg

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Awesome stuff. Subscibed to your blog, some great stuff on there.

Do you mind to share a few details about how you got those shadows? Are you using projectors or some more advanced techniques? I made some experiments on my own with cloud shadows, but was not yet able to find a really good solution.

yup, its just one big orthographic projector…

Just finished up my basic crafting mechanics:

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Thanks for the info!

Hey guys, how you doing?

Richard here. Just wanted to share a little teaser I made for my “endless-arcade-space-shooter”, Wingbreaker. :slight_smile:

1008421--37336--$Icon-72@2x.png

I am the sole developer and I am using Unity (it rocks. And the community rocks aswell!) to create my first baby. There’s still a lot of work to do, but my “internal” deadline is October this year.

C&C are welcome!

Looks really cool. Reminds me of Zaxxon. Keep it up.

Nice visual, it looks pretty fun. Two questions:

  • How do you control this game in the mobile device. The video does not show any visual stick on the screen or something like, or do you use the accelerometer?

  • Did you have problems about collision with the bullets? I am thinking in a distant future to make one shooter game but I am little afraid because I got some collision problems with objects that run with a high speed and I can`t use raycast for all bullets in screen I think.

Thanks guys! :slight_smile:

Archania, what a crazy game! I didn’t know that one. It does remind somewhat.

Kaze, it is indeed based on the accelerometer! To fire, you touch the screen, each half fires a secondary weapon side. Very intuitive.
Well, I don’t have any problems with collisions because there isn’t any enemy that fast. From Brasil, eh? Lots of brasileiros around Unity community. :slight_smile:

looks awsome :slight_smile:

Here’s a preview of my next particle asset package: Vectormania 2. These particles are inspired by classic vector arcade games. The package will contain about 20 effects.

Comments/critique/requests are welcome!

Thanks,
Ryan

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Really nice.
But for mobile device, it will probably kill the frame rate (fill rate).
Will you make simpler version ?

I’m considering doing a test on iPhone for this package. It means I would have to build on a mac and test on the iPhone. Not sure if there is enough demand.

I’m using additive blending to avoid sorting and alpha blending.

Also considering a sprite sheet version of each particle effect.