Post any Unity related small programming / game work in this thread for feedback.
I accidentally deleted the old thread because I clicked a button I was not meant too I’m sorry. Feel free to post again here.
Post any Unity related small programming / game work in this thread for feedback.
I accidentally deleted the old thread because I clicked a button I was not meant too I’m sorry. Feel free to post again here.
Do not try to repair what is working already…
Do you “accidentally” delete the old threads on a regular basis?!? This is like the 3rd time this thread is renewed
Second time. There is an ‘issue’ with the merge function which merges threads in the wrong dimension and gets into an irreversible state
Again??
Just leave it man
One small wip,
Dynamic clouds Cloud shadows
webplayer on the blogpost,
still need some fixing, but look ok.
Awesome stuff. Subscibed to your blog, some great stuff on there.
Do you mind to share a few details about how you got those shadows? Are you using projectors or some more advanced techniques? I made some experiments on my own with cloud shadows, but was not yet able to find a really good solution.
yup, its just one big orthographic projector…
Thanks for the info!
Hey guys, how you doing?
Richard here. Just wanted to share a little teaser I made for my “endless-arcade-space-shooter”, Wingbreaker.
I am the sole developer and I am using Unity (it rocks. And the community rocks aswell!) to create my first baby. There’s still a lot of work to do, but my “internal” deadline is October this year.
C&C are welcome!
Looks really cool. Reminds me of Zaxxon. Keep it up.
Nice visual, it looks pretty fun. Two questions:
How do you control this game in the mobile device. The video does not show any visual stick on the screen or something like, or do you use the accelerometer?
Did you have problems about collision with the bullets? I am thinking in a distant future to make one shooter game but I am little afraid because I got some collision problems with objects that run with a high speed and I can`t use raycast for all bullets in screen I think.
Thanks guys!
Archania, what a crazy game! I didn’t know that one. It does remind somewhat.
Kaze, it is indeed based on the accelerometer! To fire, you touch the screen, each half fires a secondary weapon side. Very intuitive.
Well, I don’t have any problems with collisions because there isn’t any enemy that fast. From Brasil, eh? Lots of brasileiros around Unity community.
looks awsome
Here’s a preview of my next particle asset package: Vectormania 2. These particles are inspired by classic vector arcade games. The package will contain about 20 effects.
Comments/critique/requests are welcome!
Thanks,
Ryan
Really nice.
But for mobile device, it will probably kill the frame rate (fill rate).
Will you make simpler version ?
I’m considering doing a test on iPhone for this package. It means I would have to build on a mac and test on the iPhone. Not sure if there is enough demand.
I’m using additive blending to avoid sorting and alpha blending.
Also considering a sprite sheet version of each particle effect.