Error in "SampleBias" when using macro "SAMPLE_TEXTURE2D"

Hi, I’m testing custom blur with the official example below:

It works fine in editor. However, when I build it on Anroid platform, it causes the below error even though I didn’t use the function’SampleBias’.
The line “MyBlur.hlsl(28)” only includes “SAMPLE_TEXTURE2D”.

'SampleBias': no matching 3 parameter intrinsic method; Possible intrinsic methods are: Texture2DArray<float4>.SampleBias(SamplerState, float3|half3|min10float3|min16float3, float1|half1|min10float1|min16float1) Texture2DArray<float4>.SampleBias(SamplerState, float3|half3|min10float3|min16float3, float1|half1|min10float1|min16float1, int2) Texture2DArray<float4>.SampleBias(SamplerState, float3|half3|min10float3|min16float3, float1|half1|min10float1|min16float1, int2, float1|half1|min10float1|min16float1) Texture2DArray<float4>.SampleBias(SamplerState, float3|half3|min10float3|min16float3, float1|half1|min10float1|min16float1, int2, float1|half1|min10float1|min16float1, out uint status) at **Blur/MyBlur.hlsl(28)** (on gles3)

Compiling Subshader: 0, Pass: DownsampleHorizontal, Vertex program with STEREO_MULTIVIEW_ON
Platform defines: SHADER_API_MOBILE UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_RGBM_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING

I found the similar situation on the another question:

I want to know the causes and solutions about this problem.
Please help!

Thanks.

having the exact same issue. that official example does not work when you actually build it.

did you ever solve this?