Howdy everyone, last month I posted a roundup of all the content released across all of Unity’s many channels and it seemed to be well received. So here we are again with In Case You Missed It - August edition! Let me know if there is anything I missed:
Discussions posts
Last month’s ICYMI:
Announcements:
- Unity’s Ad Quality Tool is Now FREE for All Game Developers!
- Learn Critical Issues Updates (Pathway, Overall Performance)
- Terms of Service Changes - August 13, 2025
- Public Graphics Repository Structure Update : Template Files Moving
- Deprecation of Legacy Cloud Diagnostics & Transition to New Diagnostics
- Netcode for GameObjects 1.x deprecation in 6000.3 editor
Events:
- The 17th Unity Awards are NOW OPEN for Submissions! Showcase Your Incredible Projects!
- CommUnity Choice Awards 2025
- Unity Play Showcase Contest 5
Documentation updates:
Releases:
Feature Previews, Pre-Releases, and Roadmap updates:
- Feedback request: Custom Shaders and Post-Processing Filters
- Multiplayer Services SDK v1.2.0-pre.1 Is Out Now!
- Introducing the UnifiedRayTracing API
Technical Articles:
- Investigating Memory issues in Unity
- Working with Previews in Shader Graph
- Unity 6 edition ebook and sample project on Scriptable Objects
- New technical e-book: Lighting and environments in the HDRP (Unity 6 edition)
eBooks:
- Tips to increase productivity with Unity 6
- Lighting and environments in the High Definition Render Pipeline in Unity 6
- Create modular game architecture in Unity with ScriptableObjects
How-to Articles:
- Naming and code style tips for C# scripting in Unity
- Tips for performance optimization in Unity: Programming and code architecture
- Best practices for profiling game performance
- How to use Unity’s memory profiling tools
- Optimize your game with Unity’s Profile Analyzer
- Profiling and debugging tools
- Configuring your Unity project for stronger performance
- Enhanced physics performance for smooth gameplay
- Performance optimization for high-end graphics on PC and consoles
- Manage GPU usage for PC and console games
- Formatting best practices for C# scripting in Unity
Videos:
- How-to: Localization, string, smart strings, assets and UI Builder – Part 1, Part 2
- Spotlight: Chants of Sennaar
- NODE Launch Trailer
- Webinar: Accelerate and scale your industry workflows and pipelines
- Sunny Valley Studio - 60s Hex Grid
Blogs:
- The evolution of rewards: From marketing model to loyalty driver
- How Frankenstein bikes inspired Wheel World
- Fretless – Pitching your indie game to publishers
- 7 takeaways from Starlight Re:Volver’s Next Fest success
- Chaos Theory Games’ Aether & Iron
- Serenity Forge, porting
- Guest blog: Node: The Last Favor of the Antarii
- Survival Kids blog 1: Graphics/Rendering
- How Vodafone collaborated with Unity to effectively demonstrate the impact of Safer Transport for Europe Platform (STEP)
Case studies / Customer Testimonials:
- Tilting Point x Ad Quality testimonial
- Mytona x Ad Quality case study
- Narrative game design in 1000xRESIST
Livestreams:
- How to: Excellently Light a Scene with Unity’s Universal Render Pipeline
- Animation Industry PRO on how to light a scene to convey emotion | Guest Lecturer
- Modeling, texturing, animating and importing to Unity with MagicaVoxel | The Joy of Video Game Art
- What’s NEW and exciting in Unity 6.2?
- Developing with DOTS - Custom Tools, Voxel Physics & Massive Worlds in Dawn Apart
- Decal Material Volumes & Lit Full Shaders | NEW, Alpha Features in Unity’s Shader Graph
- How to: Make a Video Game Trailer ft. @DerekLieu