Howdy everyone, every month Unity provides a bunch of content across its many channels and I know it can be hard to keep track or even be aware of the things going on. With that in mind, I want to try out this idea of a monthly post that summarizes all of the things that have come out in a single place (granted: this isn’t an exhaustive list and I may have missed some stuff).
I make no promises that this is something we will continue to do as that depends entirely upon whether or not people find value in it. With that being said:
Discussions posts
Documentation updates:
- Consolidation of Multiplayer documentation
- Documentation: Improved prefabs documentation
- Documentation: New topic on runtime asset management
Releases:
Feature Previews, Pre-Releases, and Roadmap updates:
- Unity’s Graph Toolkit (Experimental) available in Unity 6.2
- Unity 6.3 Alpha phase has kicked-off
- Shader Graph improvements in Unity 6.3
- Render Graph Updates in Unity 6.3
- Lightmap packing with xAtlas in Unity 6.3
- Animation Status Update - Summer 2025
Technical Articles:
- Procedural rendering in URP
- Indirect & procedural rendering with Shader Graph
- Shuriken Particles & Shader Graph
- Discussions: Tips to increase your productivity with Unity 6
eBooks:
- Profiling in Unity - Unity 6 edition
- 5 fundamentals for launching and operating web games
- E-book: Tips to increase productivity with Unity 6
How-to Articles:
- Tools for profiling and debugging (Unity 6 update)
- Memory profiling in Unity (Unity 6 update)
- Performance profiling tips for game developers (Unity 6 update)
- Performance optimization for high-end graphics (Unity 6 update)
- Managing GPU usage for PC and console games (Unity 6 update)
- Physics performance optimization best practices (Unity 6 update)
Videos:
- Video: MR Multiplayer template walk through
- Video: MR Multiplayer template - creating an MR visualizer
- Getting started with the project auditor (video tutorial)
- Video tutorial: NavMesh pathfinding for flying objects and performance
- GDC Interview: Starlight Re:Volver (Resources Page)
- AI Navigation 2.0 - Simulate flying NPCs
- Resources page: Crafting DREDGE’s cozy atmospheric horror
- Graph Toolkit Features Overview
Blogs:
- Profiling in Unity ebook announcement
- Breaking down Deliver at all Costs destructible world
- Blog post: Fretless – Setting up FMOD events in Unity
- Guest blog: Wheel World, Messhof
- Tips on Editor workflows, debugging, graphics, art assets, and 2D best practices in Unity 6
- Greak: Memories of Azur Android blog
Livestreams:
- How to Manage an Indie Games Studio ft. Chandana Ekanayake (Outerloop Games)
- Monster Train 2 Devs on what makes GREAT deckbuilder game design?
- How to: create STUNNING Water in Unity’s Shader Graph ft. @BenCloward
- Unity’s UI Toolkit - How to create Health Bars and a Start Menu
- GREAT Narrative Game Design ft. Remy Siu (1000xRESIST) & Abhi Swaminathan (Venba)
Unity Learn:
Case studies / Customer Testimonials:
- A-Star testimonial about Ad Quality on LinkedIn
- Ad Quality LinkedIn post for freshness
- Hungry Studio video testimonial about Ad Quality
- Hungry Studio video testimonial about the Ad Design Studio
- InMobi Advertising featured Unity’s own Shay Elkoby in a testimonial about LevelPlay in-app bidding
- Unity Grow LinkedIn post about the partnership between LevelPlay and InMobi Advertising