Hi everyone ,
We’re very happy to announce the availability of the Unity 6 version of the deep-dive technical e-book The Universal Render Pipeline for advanced Unity creators.
>> DOWNLOAD THE UNITY 6 EDITION HERE <<
It covers major Unity 6 features like Adaptive Probe Volumes (APVs), the Render Graph system, GPU Resident Drawer, GPU Occlusion Culling, and the production-ready version of the GPU Lightmapper. Previous additions like applying decals, URP quality settings and converters, comparing rendering paths to include Forward+, Full Screen Shader Graph including custom post-processing, LOD Crossfade, the SubmitRenderRequest API, and much more are also included and updated for Unity 6.
Along with this e-book, we created a tutorial on one of the new Unity 6 features for SRP, the Render Graph. You can watch it here: