Hi everyone,
We’re excited to announce the beta release of Unity 6.3, which will be the next LTS when it enters GA (general availability). Your feedback is valuable and will help us get Unity 6.3 production-ready. We invite you to try out the new features and improvements, and will have a team of engineers and customer QA folks available here on Unity Discussions to engage with you.
Unity 6.3 LTS
Unity 6.3 continues to build on our focus on stability, performance, and expanded platform reach. We have continued to improve how we achieve stability faster with the 6.1 and 6.2 Update releases, and are applying these learnings to 6.3. When 6.3 enters GA it will be supported with two-year LTS, with an additional year of support for Unity Enterprise and Unity Industry users. At that time, the Unity 6.2 Update release will no longer be supported.
Unity 6.0 LTS, which released October 2024, will continue to be supported with a two-year LTS, with an additional year of support for Unity Enterprise and Unity Industry users.
A note on breaking changes
While our goal is for every release in the 6.x series to be a completely seamless upgrade experience, we also need to balance that goal against the need to evolve the product. You can keep track of the small number of planned breaking changes in Unity 6.3 in our dedicated topic.
What’s new in the 6.3 beta
Here are a few highlights you can expect:
Quality of life and production efficiency improvements:
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UI Toolkit: Support for customizable UI shaders, UI post-processing filters, and Scalable Vector Graphics in UI. Learn more.
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Render 3D as 2D: Enhancements to 3D renderers that can be displayed with depth or 2D sorting rules while maintaining full compatibility with 2D lighting. Works with sorting layers, orders, groups, and sprite masks. Learn more.
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Shader Graph: Support for 8-texture coordinates to create advanced terrains, characters, or effects, nested properties and keywords to simplify the usage of SubGraphs, and new template browser to quickly getting started with any kind of shader (Lit and unlit surfaces, decals, post processing, UI, sprites, particles, 6-way lighting,…). Learn more. Added Shader Graph support for terrain shaders. Learn more. Added Custom Lighting sample to learn how to do stylization. Learn more.
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Render Graph: We’ve expanded the Render Graph utility passes to support more use cases and provide greater flexibility, made the compatibility mode hidden behind a compilation flag for faster iteration, smaller builds, and cleaner code structure, added the ability to connect the Render Graph viewer to a device, and shared the Render Graph Foundation Across URP and HDRP to simplify the code base. Learn more.
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Multiplayer: Added HTTP/2 support. Host migration in Netcode for Entities uses Unity Gaming Services to allow a client-hosted networking experience to continue after the loss of the host.
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Native desktop screen reader support: This extends the platform coverage of Unity’s screen reader support APIs beyond Android and iOS (introduced in Unity 6.0), making it possible for you to build apps and games that are accessible to screen readers across all major platforms supported by Unity. Learn more.
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Audio: Scriptable Audio Pipeline and Enhanced Audio Foundation. The Scriptable Audio Pipeline is a framework that lets you extend the audio signal chain via Burst-compiled C# units called Scriptable Processors. The Enhanced Audio Foundation (EAF), an improved and more flexible Hardware Abstraction Layer (HAL) that brings immediate benefits such as improved stability when swapping devices and higher quality sample rate conversion. Learn more.
Performance and profiling improvements:
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Profiler Capture Highlights and Capture List: The Profiler Highlights module provides a simple statistical data view summarizing profiling data, integrated into the Unity Profiler. This serves as an entry point for new users and gives quick “preliminary advice” for experienced users.
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Optimized lightmap memory: Added xAtlas, to produce more tightly packed lightmaps, saving VRAM and disk space usage. Learn more.
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Improved batching for renderers with custom data: New MeshRenderer and SkinnedMeshRenderer shader user value API to set per-renderer unsigned int values retrievable in shader code. Enables SRP batching across renderers with dynamic custom values at runtime. Alternative to material property blocks. Learn more.
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Optimized post processing for mobile and untethered XR: Added URP Bloom options for mobile (Kawase filtering, optimized for smaller resolutions and Dual filtering for larger resolutions). Coming soon in Beta, a specialized post processing renderer feature to run effects like vignetting, tonemapping, color grading, dithering and film grain on untethered XR devices like Meta Quest with optimal performance on tile based GPUs.
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Sprite Atlas Analyser: Provides reports to identify common inefficiencies in atlasing.
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2D Animation Performance Improvements: Refactored IK system for multi-threading, cached deformed sprites, optimized single-bone mesh deformation, reduced bone data redundancy, and eliminated unnecessary post-deformation operations.
To learn more about what’s in the Unity 6.3 Beta, check out the release notes for a comprehensive list of features.
Join the Beta
Our alpha and beta releases are open to anyone, so no signup is required. Get started by downloading them from the Unity Hub. Because there may be feature stability issues with early test versions, we do not recommend them for projects in production, and we highly recommend that you back up any project before opening it with an alpha or beta release.
Through the 6-3-beta tag, you can hear about further announcements, and discuss the 6.3 Beta with us and the wider community on Unity Discussions. Our goal in sharing beta versions is to identify and resolve any remaining issues to improve overall quality before the official release.
We will announce all 6.3 beta releases in our dedicated release announcements topic here on Unity Discussions. You can choose to receive notifications for new 6.3 beta releases via the bell icon on the right.
If you have any questions or other feedback regarding the beta and its features, be it positive or negative, please let us know about it.
Thanks for participating in the beta!
Latest Release
6000.3.0b10
6000.3.0b9
6000.3.0b8
6000.3.0b7
6000.3.0b6
6000.3.0b5
6000.3.0b4
6000.3.0b3
6000.3.0b2
6000.3.0b1
